Audio Integration & Interactive Development

I am very passionate about creative computing. I develop Video Games, VR Experiences and Web Applications as well as integrate Spatial Audio and Modular Music in interactive projects.

Spatial Audio

Geometry-Based Reverb Baking

During my last year of college I specialised spatial audio frameworks. I studied the difference between the major geometry-based reverb baking solutions, their capabilities and limitations as well as their implementation in video games off different genres.

Environmental Occlusion

I implemented audio for vehicles in different environments, such as the ocean, the sky and space. One of my favorite subjects was how occlusion had to be applied differently in all of them.


Music Applications


Multi-track MIDI Sequencer made on JAVA. It supports several features such as a terminal and GUI views, the ability to import, play, edit and export midi files, real-time visualization and more.



SoundMKR was an online music library and social network for musicians with Creative Commons licensed music. Musicians could share music, follow and review each other as well as create playlists. It featured full integration with the SoundCloud and Jamendo APIs and its own music player. The layout was fully responsive and all information was fully reactive so people could collaborate on real-time.